LUT Textures
"LUT" is an abbreviation for "Look Up Table". LUT textures are used to map from one color to another.
You can use LUT textures to fine-tune and adjust the colors in your game, or you can use them to create some cool effects.
When defining a texture, you can specify the lut
parameter to use a LUT texture.
Example: texture(lut:lut-inverted)
This will load the lut-inverted.png
image from the MZ3D folder. The file extension is optional and will default to png.
Example LUT Textures
Default LUT (no filter)
Inverted LUT
Posterized LUT
High Contrast LUT
Also see Babylon's documentation on Color Correction.