Map Texture
The map texture mode can be used to achieve a technique similar to parallax mapping, where a texture is used for the entire map, and tiles are mapped to it according to their x y z coordinates.
Usage Example:
top(image.png,-47,-54|tile:map)
image.png
will be loaded from the MZ3D folder.
-47
and -54
are the offset for the texture. This means tile 0,0 will be mapped to -47,-54 on the texture, or in other words, 0,0 on the texture will be tile 47,54.
tile:map
activates the "map" tiling mode, which is what enables the map texture feature.